| Battlefield 3 dev: “We’re doing things no one else is capable of.” Also: Team Deathmatch |
| Sunday, 03 July 2011 00:54 |
EA’s Battlefied blog has just posted an interview with Lars Gustavsson – multiplayer designer for the upcoming eye-squintingly-beautiful military FPS. Accessibility is high on the team’s priority list, especially when compared to Battlefield 2′s refreshingly abrupt design philosophy: “Play the game our way, or play something else.” This time, an effort is being made to reverse the mentality: “The goal with Battlefield 3 is to offer a vast variety of gameplay experiences and to be inviting to everyone. We’re not telling you how to play the game. You choose.” They’re even putting team deathmatch on the multiplayer menu. That hasn’t been in a Battlefield game since 1942. Battlefield 1942, that is. Read More >> |
| Last Updated on Sunday, 03 July 2011 01:03 |

